A-8B, DIA Building, IMS Campus Sector-62, Noida,
& Gaming Program
2 Years Diploma Program

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After this program students can explore career options as Art Directors, Modelers, Texturing & Lighting Artist, Character Animator, Visualizer, Production Coordinator, in Gaming Studios & Animation Production houses.

Digital and Print Real Time Project
Visit GAVX, Kyoorius and India Gaming show


The opportunities for animation and graphic designers today are phenomenal, especially in India where the multimedia industry has quickly tripled in size from Rs 35,000 cr to about Rs 84,000 cr per annum.

Interactive Animation and Graphics Industry The phenomenal growth in this industry is attributing to the rising income levels in India and consumerism combined with technological advancement. The Indian media and entertainment (M&E) industry is one of the fastest growing industries in the country. Its various segments—film, television, advertising, print media, music and digital among others—has witnessed tremendous growth in the last few years. The Indian Media & Entertainment Industry grew by 11 per cent, according to a report by the Federation of Indian Chambers of Commerce and Industry (FICCI) and research firm KPMG.

We strive to go beyond the standard expectations of curriculum and provide something that adds value to the programme. To emphasize on learning by experimenting we at DIA we aim to bridge the gap between academics and Industry. We achieve this by bringing the industry and their outlook along with their professionalism closer to our students.

Program Overview

Diploma in 3D Game Design & Animation is a comprehensive program that covers creating game art & integration of game assets. Students gain in-depth knowledge of the game art processes and learn to create assets and models that can be utilized in games. Over a period, focus shifts on creating assets in a particular and specific style that will be in accordance with art & aesthetic requirements of the game.

Different types of art assets such as Characters, Vehicles, Environment are included at the end of the program as part of the portfolio.

Program Content

With Art & Design and Game play, being a key source of this program, the leaner is introduced to theory concepts and processes followed by more practical and hands on experiences, which helps to understand small details of Game Design.

The entire curriculum of Games Design is taught both in a digital & manual format. Live class room projects cover the visualization & development of the game assets. After initial development, digital tools such as Photoshop, 3ds Max, Maya are used to create the assets.

Affiliated to a UGC recognized university
One of the top design colleges in NCR. The only college to have core education in Communication design.
Faculty with industry rich experience
An integrated approach towards creative applications through theoretical classes and practical trainings
Industry Interactions along with Industry Integrated Projects
High-end multimedia labs - Windows & iMac workstations
Participation in national short movie making competition
Participation in national and international graphic designing competition
Workshop on Game Design (by Rockstar Games, Bangalore)
Motion Graphics workshop (by Anurag Sharma, Chief motion graphic artist, network 18)
Workshop on Interactive Animation in Flash
Workshop on 3d Game Modelling (by Mr. Tajinderjeet Singh, Director TX lab)
Workshop on Video Editing and VFX
Set Design Workshop

Industry Association


The curriculum and standards of the program starts with a strong foundation of art and moves towards the high-end technology to match the requirements of the production houses.

Covers the introductory modules such as Pre-Production modules including Drawing & sketching of human forms, rendering, Perspective drawing, Landscape etc. which will enable development of basic set-up.

The Storyboard module, Character design & props design assign details and technicalities to these important features.

Game development pipeline builds and expands the strategic planning and features of the game. The latter part of the year focuses on digitalization, where students
are introduced to software like Photoshop, digital asset creation, asset management & learning on digital tools like, 3Ds Max, Maya & Mudbox.

Second year focuses on Production modules such as, Modelling (Character/ Environment/Props), Shading & Texturing for game sets, Fundamentals of Digital Sculpting, Lighting & Rendering, Rigging &Animation (Objects, Props, Character). Specialization in the one of following areas:3D Modelling, Texturing & Lighting, Rigging & Animation, is an integral part of second year.

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